Trash games
o importante poder obscuro da comunicação e dos videojogos
DOI:
https://doi.org/10.34629/cpublica.479Palavras-chave:
videojogos, comunicação, mediatismo, polémica, espetáculoResumo
Os videojogos comportam um potencial comunicativo inegável independentemente do seu género. A sua natureza interativa proporciona uma abertura considerável a múltiplas interpretações consoante o conteúdo que vai sendo construído durante as experiências jogáveis. Contudo, existe também o caso de videojogos que criam controvérsia pelo conteúdo que apresentam. Neste artigo, iremo-nos debruçar sobre videojogos desenvolvidos maioritamente por criativos ou empresas independentes que acabam por ser alvo de um enorme mediatismo por explorarem temas e tópicos sensíveis, como a violência física, sexual, entre outros. Procuraremos demonstrar que, apesar do impacto negativo, do mediatismo populista e das discussões fomentadas pelos media contemporâneos, estes por nós denominados trash games podem ser muito relevantes para pensar o futuro das indústrias criativas, da comunicação, dos criativos e da sua audiência.
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