“Free to Play“

a comunicação de marketing dos videojogos gratuitos

Autores

  • Raquel Barbosa Ribeiro CAPP-ISCSP, Universidade de Lisboa
  • Alice Trindade CAPP-ISCSP, Universidade de Lisboa
  • Marcos Bilro CAPP-ISCSP - Universidade de Lisboa

DOI:

https://doi.org/10.4000/cp.4115

Palavras-chave:

videojogos, comunicação, marketing, online, gamer, electronic-word-of-mouth, user-generated-content, líderes de opinião

Resumo

Neste artigo, pretende-se compreender como os videojogos online gratuitos podem beneficiar da comunicação de marketing para atrair gamers. Recorreu-se à análise de conteúdos digitais de websites de produtoras e de fóruns online de videojogos, bem como a entrevistas semiestruturadas a gamers. Conclui-se que, embora as produtoras de videojogos utilizem uma variedade de técnicas de comunicação, sobretudo digitais, tiram principalmente partido de fenómenos comunicacionais gerados na própria comunidade gamer, como o electronic-word-of-mouth e o user-generated-content, nos quais os líderes de opinião online adquirem um papel preponderante. Sugere-se maior investigação destes fenómenos para potencial aplicação a outras áreas de negócio.

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Publicado

2021-09-22

Como Citar

“Free to Play“: a comunicação de marketing dos videojogos gratuitos. (2021). Comunicação Pública, 14(26). https://doi.org/10.4000/cp.4115